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Showing posts sorted by relevance for query auto complete. Sort by date Show all posts

Monday, April 21, 2014

PhraseExpress 10.1.34

About PhraseExpress 10.1.34:

  • Requirements:

    Windows 2000 / XP / Vista / Windows 7 / XP64 / Vista64 / Windows 7 64 / Windows 8 / Windows 8 64

  • Editor / User Rating:

    /
  • Author / Product:

    Bartels Media / PhraseExpress

  • Old Versions:

  • Filename:

    PhraseExpressSetup.exe

  • MD5 Hash:

    86bec5b9a5564075f8e01de84aef60e0

If you work demands from you to writhe similar sentences and impressions on a daily basis multiple times per day, then PhraseExpress is the perfect application for you. Not only that it will save you a lot of time, but you will be able to better focus yourself on your jobs and projects. With PhraseExpress you can assigns your most often used text snippets to customizable keyboard shortlists, which will help you to write your messages faster without the need to type similar texts all the time. The snippets itself are stored in secure place, and they can be inserted into any Windows application that supports text entry.

Main interface of PhraseExpress enables anyone to quickly manage all the phrases they need to access, which can be stored in easy to use directory structure, enabling you to either create pre-determined sentences for large projects, or to enable multiple people to use the one app for their totally different projects.  Hotkey assigning is easy, text that is pasted can be of any nature (including programing language code), and customization options allows you extensive tweaking of all the functions of the PhraseExpress (Features, Hotkeys, Dialogs, Sounds, Network, Popups, Text Prediction and Expert Options).

If you are serious about your work and you want to completely organize your daily pipeline, increase your productivity and enable your business to work better, you and your coworkers who are involved in highly repetitive work must at least test our PhraseExpress. For individual users this app is completely free, but it has to be purchased if it’s to be used for commercial purposes.

PhraseExpress Features:

Text Snippets Manager
PhraseExpress organizes your frequently used text snippets in customizable categories for quick access.

Autotext
PhraseExpress saves keystrokes by expanding text abbreviations into full text snippets. E.g. typing 'sig' could insert your signature into any program.

Auto-Complete
PhraseExpress recognizes repetitive text input automatically and offers to auto-complete full sentences on demand.

Spelling Correction
PhraseExpress includes a system-wide spelling correction with more than 10,000 spelling corrections in seven languages.

Clipboard Manager
While the standard Windows Clipboard keeps only the last copied data, the PhraseExpress Clipboard Manager keeps recently copied clipboard contents for quick access and insertion into any application.

Built-In Pocket Calculator
No calculator at hand while you work on a document? PhraseExpress can perform calculations as you type.

Program Launcher
Launch programs simply by entering a text shortcut. For example, type 'word' to launch Microsoft Word or 'exc' to open a spreadsheet.

Email Signatures
PhraseExpress can manage your email signatures templates for use in any mail program, such as Outlook, Lotus Notes or Thunderbird. Dynamic contents can be embedded from ActiveDirectory/LDAP.

Tags: phraseexpress, phrase express, organize clipboard, automatically, auto complete, autocorrect text, paste clipboard, clipboard, typo, corrector

What's new in this version:

- NEW Customizable delay for simulation of special key presses.
- NEW You can now also enter Microsoft SQL database alias paths in the client.
- QuickSearach now preselects the first found item
- The task tray icon turns into green exclamation mark if loading at least one phrase file from the PhraseExpress Server.
- Form input fields can now checkde for syntax.
- Floating menus do not grab application focus too earlier anymore.
- Improved unwanted Autotext detection.
- Special phrase folders are now read-only to prevent accidental editing.
- Improved removal of text formatting.
- Resolved non-critical bug if using password on the PhraseExpress Server.

Tuesday, August 11, 2015

Bandicam 2.3.0.834

Record Everything (Game + PC screen) and save it as AVI, MP4 files. Bandicam 2.3.0.834 is the best Game, Video, and Desktop Screen recording software. You can record WOW, Minecraft, iTunes, YouTube, PowerPoint, Webcam, Skype, Video chatting, Streaming video and the desktop screen without lagging.

Bandicam 2.3.0.834 compresses the video while recording and uses much lower CPU/GPU/RAM usage, and it fully supports the hardware accelerated h.264 encoder of Nvidia NVENC/CUDA, Intel Quick Sync video and AMD APP which allow video to be recorded in high speed, with a high compression ratio and excellent quality. As a result, it has less lag and you can save your HDD and CPU. Bandicam 2.3.0.834 displays FPS number in the corner of the screen while it is active in the 'DirectX/OpenGL window' mode. It also can record video at resolutions of up to 3840x2160 in high quality (2160P UHD video can be made) and your webcam stream will be simultaneously recorded and merged with the game / screen recording (Picture-in-Picture, Video-in-Video). In addition, Bandicam 2.3.0.834 supports a real-time drawing function which allows users to draw lines, boxes, or highlights while recording the computer screen. You can upload the recorded file to YouTube without converting because the recorded file size is much smaller than other software (1/5 ~ 1/20 video size).

Bandicam 2.3.0.834 supports AVI 2.0, the maximum file size is unlimited as long as the local Hard Disk has free space available (Over 24 hours recording can be possible). Furthermore, Bandicam 2.3.0.834, when in desktop recording mode, supports the real-time highlighting of the mouse cursor and mouse click effects, a feature which competing software lacks. When these mouse effects are used in conjunction with simple microphone recording, Bandicam 2.3.0.834 is the ideal screen recorder for making tutorials.

Key Features of Bandicam 2.3.0.834:

  • Bandicam 2.3.0.834 game recorder can record DirectX/OpenGL programs like Fraps (Fraps Alternative, Better than Fraps®)
  • The recorded file size is much smaller than other software (Bandicam 2.3.0.834 compresses the video when recording)
  • You can upload the recorded file to YouTube without converting (720p/1080p full HD video can be made)
  • You can record over 24 hours without stopping (Auto Complete Recording function can be used)
  • You can record 4K Ultra HD video at resolutions up to 3840 x 2160 in size
  • You will experience much less lag than other game capture software (It uses much lower CPU/GPU/HDD)

Note: Free to try, limited functionality. Watermark on output file. 10 minutes recording limit.



Summary of Bandicam 2.3.0.834

Sunday, July 26, 2015

Bandicam 2.2.5.815

About Bandicam 2.2.5.815:

Record Everything (Game + PC screen) and save it as AVI, MP4 files. Bandicam 2.2.5.815 is the best Game, Video, and Desktop Screen recording software. You can record WOW, Minecraft, iTunes, YouTube, PowerPoint, Webcam, Skype, Video chatting, Streaming video and the desktop screen without lagging.

Bandicam 2.2.5.815 compresses the video while recording and uses much lower CPU/GPU/RAM usage, and it fully supports the hardware accelerated h.264 encoder of Nvidia NVENC/CUDA, Intel Quick Sync video and AMD APP which allow video to be recorded in high speed, with a high compression ratio and excellent quality. As a result, it has less lag and you can save your HDD and CPU. Bandicam 2.2.5.815 displays FPS number in the corner of the screen while it is active in the 'DirectX/OpenGL window' mode. It also can record video at resolutions of up to 3840x2160 in high quality (2160P UHD video can be made) and your webcam stream will be simultaneously recorded and merged with the game / screen recording (Picture-in-Picture, Video-in-Video). In addition, Bandicam 2.2.5.815 supports a real-time drawing function which allows users to draw lines, boxes, or highlights while recording the computer screen. You can upload the recorded file to YouTube without converting because the recorded file size is much smaller than other software (1/5 ~ 1/20 video size).

Bandicam 2.2.5.815 supports AVI 2.0, the maximum file size is unlimited as long as the local Hard Disk has free space available (Over 24 hours recording can be possible). Furthermore, Bandicam 2.2.5.815, when in desktop recording mode, supports the real-time highlighting of the mouse cursor and mouse click effects, a feature which competing software lacks. When these mouse effects are used in conjunction with simple microphone recording, Bandicam 2.2.5.815 is the ideal screen recorder for making tutorials.

Key Features of Bandicam 2.2.5.815:

  • Bandicam 2.2.5.815 game recorder can record DirectX/OpenGL programs like Fraps (Fraps Alternative, Better than Fraps®)
  • The recorded file size is much smaller than other software (Bandicam 2.2.5.815 compresses the video when recording)
  • You can upload the recorded file to YouTube without converting (720p/1080p full HD video can be made)
  • You can record over 24 hours without stopping (Auto Complete Recording function can be used)
  • You can record 4K Ultra HD video at resolutions up to 3840 x 2160 in size
  • You will experience much less lag than other game capture software (It uses much lower CPU/GPU/HDD)

Note: Free to try, limited functionality. Watermark on output file. 10 minutes recording limit.



Saturday, April 5, 2014

mp3DirectCut 2.20

About mp3DirectCut 2.20:

  • System requirements:

    Windows (All Versions)

  • Editor / User Rating:

    /
  • Product by / Product:

    Martin Pesch / mp3DirectCut

  • Old Versions:

  • Filename:

    mp3DC220.exe

  • MD5 Hash:

    7159533de29017dca87f100f31d625bd

mp3DirectCut is a fully-featured free audio editor and recorder that effortlessly works with MP3 files. If you want to quickly edit some of your MP3 files (change their length or volume), or want to record something and instantly receive compressed MP3 file, then mp3DirectCut will be perfect program for you. It supports many features that would be greatly appreciated by audio professionals, but everything it offers is packaged into intuitive interface that can be easily controlled even by PC novices. mp3DirectCut is small, lightning fast, feature-full, and most importantly 100% free.

Interface of mp3DirectCut was crafted from the ground up to be accessible to everyone, including people who are not only never tried to perform any form of audio editing in their life but also complete novices who never learned how to work effortlessly with PCs and computers in general.  After opening mp3DirectCut and loading audio file, users can easily preform simple editing moves with just few clicks of their mouse. Advanced options are of course present, but only the most basic set of tools is visible on the main dashboard of the app, which can give much confidence to first time users who just want to preform few quick edits, grab finished files and continue with their daily work.

Because of its simplicity and aim to serve both novices and professionals, it is not strange that mp3DirectCut can be used on computers of all ages and all version of Windows (work on Linux is supported only though the emulator Wine).

mp3DirectCut Features:

  • Non-destructive cut, copy, paste
  • Volume change, fade, normalize
  • MP3 recording with ACM or Lame encoder
  • Fast MPEG visualisation and easy navigation
  • Layer 2 support (dvd/dvb audio)
  • AAC support
  • Batch processing
  • Cue Sheet support
  • Pause detection
  • Auto cue (track dividing by time values)
  • Track splitting with filename and tag creation
  • Trim · Crop · Fast play · Loop play
  • ID3v1.1 tag editor · ID3v2 tag keeping
  • VU meter · bitrate visualisation
  • High speed recorder · Command line usage
  • Unicode support



Tags: mp3directcut, mp3 direct cut, editing audio, edit song, edit mp3, trim audio, record audio, free software, batch process mp3, edit, recorder, editor, split, fade, cut

What's new in this version:

- Auto crop improved and added to command line options
- Command line bug fixed (filename detection)
- "Lowest gain" setting (fades, Auto crop) added to config dialog
- Check for re-syncs did not work after bug fix
- Cut button renamed to Cut/Cue (to differ from Cut/Copy/Paste)
- More mouse wheel functions (zoom, fast scroll, volume)
- Two-stage fade function
- Some other improvements

Tuesday, September 8, 2015

Unity 5.2.0

  • System requirements:

    Windows (All Versions)

  • User Rating:

    Click to vote
  • Product by / Product:

    Unity Technologies / Unity

  • Old Versions:

  • Filename:

    UnityDownloadAssistant-5.2.0f3.exe

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.

For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.

Unity Features:

Workflow
Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.

Quality
Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.

2 D & 3D
Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.

Animation
Unity’s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.

Performance
Reliable performance, smooth framerate, and superb game play experiences across target platforms.

Multi-platform
No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.

Unity Cloud Build
Get your builds the easy way with new Cloud Build service. Changes in your project are detected as you work, and builds are delivered automatically t Unity 5.2.0 Download for Windows / Change Log / FileHorse.com

Powerful 3D and 2D gaming development software for Windows

Unity
Download Unity 5.2.0

Unity 5.2.0

 -  100% Safe  -  Freeware

What's new in this version:

Known Issues
- 2D: Sprite pivot values currently clamped to 0..1, will be extended to larger values in 5.2.0p1
- Connect: 'Go to Dashboard' link for Multiplayer leads to Cloud Build
- Editor: Crash when using injecting proxies (e.g. Lavasoft's webcompanion, Astrill, Qustodio) 713828
- Editor: Incorrectly reports native plugin collision, even if only one native plugin exists
- Game input in the Mac Editor may not work after opening a new project. This happens after getting a dialog saying "Moving File Failed". To work around this issue, close and open the editor. The fix will be in 5.2.0p1 705555
- Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened. The fix will be in 5.2.0p1 716221
- Layout elements under a ScrollRect component may not work properly. As a workaround a setup can be used where the Content is not a direct child of the ScrollRect but has an intermediary View object in betwe en (the default setup from 5.2 onwards). The fix will be in a patch release
- Editor: Scene view picking in linear color space does not work for DX11 when MSAA is used (quality: fantastic). Workaround: Use gamma color space, turn off MSAA or switch to DX9. This will be fixed in 5.2.0p1
- Version Control: Perforce "Moving file failed" message appears when close project, fixed in 5.2.0p1
- Windows Phone: Solution build fails when product name has non-alphanumeric characters
- Windows Phone 10: Virtual keyboard doesn't work for UWP apps, will be fixed in 5.2.0p1
- Windows Store Apps: audio is buggy on Windows 10, will be fixed in 5.2.0p1
- Universal Windows Platform: Unity C# option doesn't work correctly for Windows 10 Universal apps, will be fixed in 5.2.0p1
- Windows Store Apps: webcam is crashing on Windows 10, will be fixed in 5.2.0p1
- VR / Oculus Windows: Linear lighting and MSAA crashes. Must use gamma, no MSAA until 5.2.0p1
- VR / O culus Windows: HMD not rendering after reconnect on Win10 with runtime 0.7
- VR / Oculus Mac: No image to HMD. No workaround until 5.2.0p1
- VR / Gear VR: Crash with OpenGL ES 2.0. Must use OpenGL ES 3.0 until 5.2.0p1
- Tizen: Applications currently crash on launch. Will be fixed in a patch-release
- Tizen: Applications will be rejected by the Tizen Store. Will be fixed in a patch-release

Features
- 2D: Ability to rotate sprites while Sprite Packing to save atlas space
- Android: Experimental support for IL2CPP scripting backend
- Android: Audio - Enable OpenSL fast path for devices that support FEATURE_AUDIO_LOW_LATENCY
- Android: ETC1 Compression for Sprite Atlases. The texture is split into two RGB parts (second part containing alpha information as a grayscale) and combined in the shader. The option can be set on a per texture level, which affects the final atlas the texture lands in
- Audio: Ability to set custom ro lloff cu rves for an AudioSource at runtime via script. The following curves will be able to be set at runtime: Volume Rolloff, Spatial Blend (2D / 3D), Reverb Zone Mix, Spread, LowPass Filter Cutoff Frequency
- Audio: Spatialization API for audio plugins, see (SDK and example)[https://bitbucket.org/Unity-Technologies/nativeaudioplugins]
- Cloud Services: Access control list support
- Core: Application.UnloadLevel. Unloading scenes is now possible while the game is running. References to lightmaps are cleared but you have to call Resources.UnloadUnusedAssets() to actually unload them. Enlighten data is unloaded immediately. This feature is especially useful in conjunction with Lightmapping.BakeMultipleLevels()
- Graphics: Added CullingGroup API, which allows you to specify a large set of bounding spheres that are integrated into the culling pipeline and subjected to frustum and occlusion culling
- Graphics: Added option in player settings for configurable ver tex comp ression. Default values: position and UV1 is uncompressed, the rest of the channels are compressed
- Mecanim: Playable API. Supports creating Animation blending graphs at runtime, providing the capacity to have full control over the AnimationClips and AnimationControllers played by the engine.
- Mecanim: 3ds Max Auto Mapping and T-Pose. When setting an Avatar Animation Type to Humanoid, the Auto-Configure will try to detect if it is a Biped. If the hierarchy and naming of Biped is found, then default mapping and t-pose for biped will be used. Translation DoF will also be automatically activated for that avatar. The avatar can still be re-configured from this point, but usually default Biped mapping, t-pose and translation DoF will give the best results. Note that only Bipeds with no "Triangle Pelvis" and using default naming are supported
- Mecanim: Translation DoF for Humanoid. Some animation files come with translation animation on humanoid bones. For exampl e, it is the case with 3ds Max Biped that comes with translation on 1st Spine bone. Translation DoF can be activated on those humanoid avatar to convert translation animation to retargetable translation DoFs. Translation DoF affects Spine, Shoulders, Upper Legs and Neck bones. Translation DoFs usually represent small amount of translation that improves retargeting quality. Translation DoF may also be used to improve retargeting quality when animation has more than two animated spine bones. Translation DoF can be activated in Muscle & Setting tab of Humanoid configure window
- Multi Scene Lighting baking. Lightmapping.BakeMultipleScenes lets you bake lightmaps, reflection probes and realtime lightmaps for multiple scenes together, which can be loaded additively. Data is automatically split on bake per scene
- Plugins: Expanded low-level graphics plugin API
- Out of the box support for VisualStudio Tools for Unity (aka UnityVS)
- Performance: CPU side rendering perform ance optimizations across the board. We've seen between 5% and 30% lower CPU cost for rendering, depending on the setup. Sorting of the renderable objects is now multithreaded too
- Performance: Improved performance of LoadAssetAsync. Allow multiple AsyncOperations to be completed in a single frame
- Performance: Particle rendering optimizations (especially for VR), with speed improvements varying from 15% to 50% depending on geometry type
- Performance: Rendering on Linux uses the same main+render thread setup as on other platforms
- Performance: UI now uses multithreaded batching & geometry generation backend. This leads to a performance increase of up 4x in our stress test scenes
- Physics: Added parameter QueryTriggerInteraction to all physics queries (raycast, spherecast, overlap) to allow any query to override whether or not the query should hit Triggers
- Physics: Expose CharacterController.skinWidth parameter to scripts
- Physic s: Expos e impulse applied at contact (see Collision.impulse)
- Physics: Support scaling of vehicles
- Shaders: Fixed Function shaders work on all platforms now (including consoles). They are always generated at shader import time (a button "show generated code" in shader inspector shows the code); removed all runtime support. All rendering got slightly faster (even when not using fixed function shaders); and executable sizes got slightly smaller. MaterialPropertyBlocks work with them now (which means Sprites and animated materials work too). Behave more consistently across platforms (specular highlights and light attenuation was slightly different before). Fixed function shaders aren't rasterized at a half-pixel shift on WP8 anymore. However, can not create fixed function shaders using "new Material(string)" at runtime anymore; see Changes section
- UI: 2D Rect Mask. A mask for 2D UI elements. Performs faster than the previous stencil buffer mask and does not require addition al draw calls to prime the stencil buffer. When an element is outside the bounds of the mask the canvas renderer is also culled which leads to faster batching performance
- UI: Dropdown control. The Dropdown can be used to let the user choose a single option from a list of options.
- UI: New Scroll View menu item and improved support in ScrollRect component for scrollbars.
- Unity Ads: Enable and configure Ads from the Unity Connect window in the Editor
- WebGL: allow .jspre files to be added to the project to be prefixed to the generated JavaScript
- WebGL: Experimental support for WebGL 2.0 (not yet supported in any released browser)
- Windows Store Apps: Universal Windows Platform app (Windows 10) support

Changes
- Editor: Asset Store window is now a part of the default window layout. Docked behind the scene & game views
- Editor: Remove legacy Mac OS X corner window resize behaviour
- GI: Set default BounceScale to 1
- Graphics: Material.CopyPropertiesFromMaterial also copies shader keywords and render queue now
- IL2CPP: Make engine stripping in iOS/WebGL a separate setting (PlayerSettings.stripEngineCode) from Mono stripping levels
- Introduce EditorSettings.projectGenerationUserExtensions & EditorSettings.projectGenerationBuiltinExtensions
- Particles: Particle geometry is generated in world space now (used to be in view space before). If you have custom particle shaders that relied on view space positions coming in, you will need to change them
- Reflection Probes: Are rendered in a separate deferred pass when using deferred shading. See Improvements section entry for details
- Scripting: Removed hexadecimal color string support from Color and replaced with ColorUtility
- Shaders: Can not create fixed function shaders using "new Material(string)" anymore. Shaders must come from assets or be fully precompiled in the editor
- Shaders: Changed U nityGlob alIllumination, Unity_GlossyEnvironment, FragmentGI function signatures. If you have custom shaders that uses Unity's PBR please check UnityGlobalIllumination.cginc, UnityStandardBRDF.cginc, UnityStandardCore.cginc respectively
- Substance: The communication between Unity's MainThread and the Substance Thread was completely rewritten to better decouple Substance processing from Unity's regular operations and to avoid stalling the MainThread. All crashes and hangs at build time, level load/change time, playmode entry/exit should be gone
- Terrain: Changed the default hotkey bindings for terrain tools to F1-F6
- UI: CanvasRenderer can now take multiple Materials. Like a MeshRenderer each material refers to a SubMesh of the configured Mesh
- UI: CanvasRenderer now takes a Mesh instead of List this allows for the use of imported meshs as part of the UI
- UI: UI.Text now accounts for trailing white spaces when performing horizontal alignment
- WebGL: Make re lease builds always fully optimized
- Windows Store Apps: AppCallbacks.LoadGfxNativePlugin has been deprecated. All plugins that are in the project and set to build for a given platform are now loaded automatically. The function still exists and does nothing, but it will be removed in a future Unity version

Summary of Unity 5.2.0

Tuesday, June 3, 2014

MySQL 5.6.19 (64-bit)

Summary of MySQL 5.6.19 (64-bit):

  • Requirements:

    Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64

  • User Rating:

    Click to vote
  • Author / Product:

    Oracle / MySQL (64-bit)

  • Old Versions:

  • Filename:

    mysql-5.6.19-winx64.msi

  • MD5 Checksum:

    31a0de28d5fe9fa1f04f8dd8b4693250

MySQL is an open source RDBMS (Relational Database Management Systems), which supports requests written in various programming languages like C, C++, Java, Perl, and PHP. Due to its high speed and flexibility MySQL has become one of the most popular database systems used mainly for developing of Web applications of all shapes and sizes. After being present on the market since 1995, this extremely popular open-source database management system became used in countless of projects that today touch almost every internet users. Some of the most popular users of MySQL today are companies such as Facebook, Twitter, Wikipedia, Google, Flickr, YouTube, WordPress, JOomla, myBB, phpBB, and countless others. Under leadership of the Oracle Corporation, MySQL became absolute leader in adopting new technologies and tools for managing every single possible part of database projects, enabling companies from all around the world to create their own frontends that will control their own database project.

The official integrated environment of MySQL is MySQL Workbench, which c comes loaded with wide array of tools for graphical control of databases and SQL development projects. Even though 3rd party developers have created more than dozen popular MySQL frontends, Workbench is still considered being one of the most popular and most capable ones, serving as a concrete base from which all almost other frontends were made.

With incredible list of features, tools that can create databases that are used by millions of people, connected with cloud services and military-grade data protection and encryption, MySQL represents tool that singlehandedly enabled modern internet to expand into its modern state.

Top 10 Reasons to Use MySQL:

Scalability and Flexibility
The MySQL database server provides the ultimate in scalability, sporting the capacity to handle deeply embedded applications with a footprint of only 1MB to running massive data warehouses holding terabytes of information.

High Performance
A unique storage-engine architecture allows database professionals to configure the MySQL database server specifically for particular applications, with the end result being amazing performance results.

High Availability
Rock-solid reliability and constant availability are hallmarks of MySQL, with customers relying on MySQL to guarantee around-the-clock uptime.

Robust Transactional Support
MySQL offers one of the most powerful transactional database engines on the market.  Features include complete ACID (atomic, consistent, isolated, durable) transaction support, unlimited row-level locking and more.

Web and Data Warehouse Strengths
MySQL is the de-facto standard for high-traffic web sites because of its high-performance query engine, tremendously fast data insert capability, and strong support for specialized web functions like fast full text searches.

Strong Data Protection
Because guarding the data assets of corporations is the number one job of database professionals, MySQL offers exceptional security features that ensure absolute data protection.

Comprehensive Application Development
One of the reasons MySQL is the world's most popular open source database is that it provides comprehensive support for every application development need. Within the database, support can be found for stored procedures, triggers, functions, views, cursors, ANSI-standard SQL, and more.

Management Ease
MySQL offers exceptional quick-start capability with the average time from software download to installation completion being less than fifteen minutes.

Open Source Freedom and 24 x 7 Support
Many corporations are hesitant to fully commit to open source software because they believe they can't get the type of support or professional service safety nets they currently rely on with proprietary software to ensure the overall success of their key applications.

Lowest Total Cost of Ownership
By migrating current database-drive applications to MySQL, or using MySQL for new development projects, corporations are realizing cost savings that many times stretch into seven figures.



Tags: , ,

What's new in this version:

Functionality Added or Changed:
- The obsolete and unmaintained charset2html utility has been removed from MySQL distributions. (Bug #71897, Bug #18352347)
- The mysqlbug, mysql_waitpid, and mysql_zap utilities have been deprecated and will be removed in MySQL 5.7. Bugs Fixed:
- InnoDB: After upgrading from 5.6.10 to MySQL versions up to and including MySQL 5.6.18, InnoDB would attempt to rename obsolete full-text search auxiliary tables on server startup, resulting in an assertion failure. (Bug #18634201, Bug #72079)
- InnoDB: For each insert, memset would be called three times to allocate memory for system fields. To reduce CPU usage, the three memset calls are now combined into a single call. (Bug #17858679, Bug #71014)
- InnoDB: Enabling the InnoDB Table Monitor would result in a ib_table->stat_initialized assertion failure. (Bug #17039528, Bug #69641)
- InnoDB: Setting innodb_max_dirty_pages_pct=0 would leave 1% of dirty pages unflushed. Buffer pool flushing is initiated when the percentage of dirty pages is greater innodb_max_dirty_pages_pct. The internal variables that store the innodb_max_dirty_pages_pct value and the percentage of dirty pages (buf_get_modified_ratio_pct and srv_max_buf_pool_modified_pct) were defined as unsigned integer data types, which meant that a innodb_max_dirty_pages_pct value of 0 required a dirty pages percentage of 1 or greater to initiate buffer pool flushing.
- To address this problem, the buf_get_modified_ratio_pct and srv_max_buf_pool_modified_pct internal variables are redefined as double data types, which changes the range value for innodb_max_dirty_pages_pct and innodb_max_dirty_pages_pct_lwm from 0 .. 99 to 0 .. 99.99. Additionally, buffer pool flushing is now initiated when the percentage of dirty pages is “greater than or equal to” innodb_max_dirty_pages_pct. (Bug #13029450, Bug #62534)
- Replication: Log rotation events could cause group_relay_log_pos to be moved forward incorrectly within a group. This meant that, when the transaction was retried, or if the SQL thread was stopped in the middle of a transaction following one or more log rotations (such that the transaction or group spanned multiple relay log files), part or all of the group was silently skipped.
- This issue has been addressed by correcting a problem in the logic used to avoid touching the coordinates of the SQL thread when updating the log position as part of a relay log rotation whereby it was possible to update the SQL thread's coordinates when not using a multi-threaded slave, even in the middle of a group. (Bug #18482854)
- Replication: When running the server with --gtid-mode=ON, STOP SLAVE followed by START SLAVE resulted in a mismatch between the information provided by INFORMATION_SCHEMA.INNODB_TEMP_TABLE_INFO and the Slave_open_temp_tables status variable: the INNODB_TEMP_TABLE_INFO table showed that no temporary tables existed, but Slave_open_temp_tables had a nonzero value. (Bug #18364070)
- References: See also Bug #18236612.
- Replication: In certain cases, the server mishandled triggers and stored procedures that tried to modify other tables when called by CREATE TABLE ... SELECT. This is now handled correctly as an error. (Bug #18137535)
- Replication: When used on a table employing a transactional storage engine, a failed TRUNCATE TABLE was still written to the binary log and thus replayed on the slave. This could lead to inconsistency when the master retained data that was removed on the slave.
- Now in such cases TRUNCATE TABLE is logged only when it executes successfully. (Bug #17942050, Bug #71070)
- Replication: The server did not always handle the auto.cnf file correctly in cases where this file's permissions were incorrect. (Bug #17786581, Bug #70891)
- Replication: When the binary log was rotated due to receipt of a SIGHUP signal, the new binary log did not contain the Previous_gtid_event required for subsequent processing of that binary log's GTID events. Now when SIGHUP is received, steps are taken to insure that the server writes the necessary Previous_gtid_event to the new log before writing any GTID events to the new log. (Bug #17026898) Replication: When gtid_mode=ON, and a transaction is filtered out on the slave, the GTID of the transaction is still logged on the slave as an “empty” transaction (consisting of a GTID followed immediately by BEGIN and then COMMIT). This is necessary to prevent the transaction from being retransmitted the next time the slave reconnects or is involved in a failover. The current fix addresses two issues relating to such “empty” transactions:
- No empty transaction was generated for CREATE TEMPORARY TABLE or DROP TEMPORARY TABLE statements.
- If the slave used a database filter (--replicate-do-db or --replicate-ignore-db option), no empty transaction was generated.
- (Bug #71326, Bug #18095502, Bug #18145032)
- The server could fail to properly reprepare triggers that referred to another table after that table was truncated. (Bug #18596756)
- Certain INFORMATION_SCHEMA queries could cause a server exit. (Bug #18319790)
- For indexes on prefixes or character string columns, index corruption could occur for assignment of binary data to the column due to improper character counting. (Bug #18359924)
- Solaris-specific scripts were included in and installed by non-Solaris packages. (Bug #18305641)
- Concurrent execution of a FLUSH TABLE operation and a stored program that used a cursor could cause a server exit. (Bug #18158639)
- The cl